The creature lurks beneath the lodge and only reveals itself when opponents are flung over the ledge. Today we are also revealing the Aether version of the Treetop Lodge! When playing on the Aether stage, you will likely encounter the Sylvan Beast, wonderfully animated by Johan Vinet. There is now a visual indicator when a powerful blow is dealt so you can see the strength in attacks that are likely to KO your opponent: We have been polishing some of our in-game effects too. We added the angular blade designs that are found throughout the rest of the game: We have also redesigned our Pause Menu to match the rest of our UI. Thanks to the efforts of flashy and Trevor, our local multiplayer menus now have buttery-smooth animated transitions between screens: We’ve been hard at work polishing multiple aspects of the game, including our menus. Trevor will be working on Rivals from June through August! After looking over his experience and his Game Maker Studio skills, we felt he would be a great fit to help expedite some of our development tasks. Trevor Youngblood is joining our team as our Development Intern! We met Trevor at GDC and he expressed great interest in getting on board. But fret not, because we have even more awesomeness in store for you.įirst, we have yet another new member to announce. If you have been following us at our twitter or our subreddit, you may have already seen some of our updates this month. #Rivals of aether custom characters help updateWe are back with another exciting Developer Update for Rivals of Aether.
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