![]() After boarding a cable car, which unsettles Imogen and delights Fearne, they arrive at the home of Gurge Kisgregg. The group thinks they sound like an overzealous neighborhood watch. The Paragon’s Call is a determined mercenary group that made their name twenty years ago during the Apex War. The post requests skilled hands to fight the Corsairs and join the Paragon’s Call, saying that the Wilders have lost control of the city. As they leave the Spire by Fire, they notice someone nailing a post to a job board while others loudly discuss the city falling apart. In the morning, the group decides that Cyrus seems safe enough for now, so they’ll focus on finding Gurge. Dorian escorts Cyrus back to the Corsairs’ hideout, giving his brother the other sending stone to stay in contact in case something happens. Dorian’s real name is Brontë Secondsun Wyvernwind. ![]() They are, essentially, air genasi royalty. Cyrus and Dorian are the sons of the noble leadership of the Silken Squall, a floating tent city of air genasi. If he’s killed, then Dorian is the next in line. Cyrus is determined to work it off and fix this himself, but he doesn’t want Dorian to tell their parents. The Hubatt Corsairs are giving him shelter but they have no leads. There is now a bounty on Cyrus’s head for 20,000 gold. ![]() Two months ago, a caravan he was escorting was robbed – an inside job that pilfered a golem and left him as the fall guy. He ran out of money and took on work escorting groups through the Hellcatch Valley. So Cyrus left too, wanting to step out of his own comfort zone, but he found only trouble. Even their parents went on their own journeys through the world before they settled down. He spoke with a friend, Zunado, who explained that it is their people’s nature to wander. When Dorian left home, Cyrus felt angry and betrayed. They return to the bar to discuss everything. When Dorian and the others catch up, it’s revealed that the mystery person is Cyrus, Dorian’s older brother. Chetney and Orym follow him, with Orym finally calling out to him and asking what he wants. Imogen and Laudna try to talk to the person mentally, but only scare him off. While talking with Chetney, Orym notices that they were followed by the same person that he and Laudna noticed earlier. While Chetney is surly, he does take a shine to FCG and Fearne. They request that Chetney pays them in toys, which he is happy to do. The group is willing to go to Gurge’s house tomorrow and see what’s there. He wanted to keep a low profile and was very guarded. Contacts in the Savalirwood told him that Gurge would be able to help him find a job with other master craftsmen outside of Marquet.Ĭhetney spent time with Gurge over a few days, but yesterday morning he went to Gurge’s place at the Smolder Spire and found it in disarray, with Gurge missing! Chetney doesn’t know much about his friend – he was known as a wild man who lived in the jungles. He came to Marquet from Uthodurn in search of work, as he was kicked out of his former job. ![]() Chetney is a master craftsman who specializes in furniture and wooden toys – he works with wood exclusively. Chetney is very brusque and on guard, but explains that he is looking for his friend Gurge and wants to hire the group to find him. The group heads to the Spire by Fire with Chetney, an elderly gnome of indeterminate age, in tow. ![]() Let’s dive into our recap of Critical Role Campaign 3 Episode 8 A Woodworker’s Quandary! Hello! Welcome to Critical Recap! I’m Dani Carr, the Critical Role Lore Keeper. ![]()
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